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1. Force structures to display system name in the client's language - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: This is actually quite reasonable. Should even be quite doable (if slightly time consuming) by replacing the actual text with what would be in effect a pointer to the system-name as its localized in the client. For anyo...
- by Ix Method - at 2017.02.20 13:03:58
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2. Force structures to display system name in the client's language - in Player Features and Ideas Discussion [original thread]
Quote: pé½pé½pé¦p⬠- pâ¬péñpé+pâ½ - töƒtöú/táöt¬¦pÇÇsñºsPïFëªpÇüpâëpâ¡pâ+p⦠What are we supposed to do with that? The above structure is in Kakakela but trying to setup a courier to it with the system name in English fails to offer it as an...
- by Ix Method - at 2017.02.17 18:51:09
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3. On grid boosters - Discussion Topic - in Player Features and Ideas Discussion [original thread]
Altrue wrote: This way they are HEAVILY limited in the number of people affected (From 255 to 10, or maybe go down to 5 or something). So that small organized groups have a way to punch above their weight and create the surprise in some way. Wo...
- by Ix Method - at 2016.06.11 18:19:51
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4. New Mining Ships? - in Player Features and Ideas Discussion [original thread]
brelaine Gandy-Bohr wrote: Hello fellow Eve Players. I'm fairly new to the game (been playing a month or so) and I'm curious if there will be new mining ships put into the game in the future? I imagine something after exhumers, bigger holds, fa...
- by Ix Method - at 2016.06.08 21:51:36
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5. Acquiring suspect flag = weapons timer - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: While I don't necessarily agree with OP yet, your guys' arguments are not good. You're just being overly semantic. Welcome to F&I. ******* dreadful innit. It feels a little odd that someone can buy your killright yet ...
- by Ix Method - at 2016.06.04 15:38:29
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6. [NEW UTILITLY MODULE] Thermic Lance - in Player Features and Ideas Discussion [original thread]
Iron Predator wrote: 1. the module doesn't have to stack well and can get to a point if too many modules are pointed at the same ship this could reduce the heat to a rate lower than the targets natural overheat rate.. in effect benefit the targ...
- by Ix Method - at 2016.06.04 15:25:10
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7. Lifetime insurance? - in Player Features and Ideas Discussion [original thread]
This is legitimately insane.
- by Ix Method - at 2016.06.04 13:30:50
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8. R.Db - **** Just wondering what these are for? and if nothing why? - in Player Features and Ideas Discussion [original thread]
You still need them to research T2 BPOs. It's a niche use (and one that could probably be binned) but they're not purposeless.
- by Ix Method - at 2016.06.03 22:40:15
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9. new dampener scripts - in Player Features and Ideas Discussion [original thread]
While the concept is kinda interesting stacking all this potential into Damps runs the risk of them becoming insanely OP. There's a reason Missile Disruption was added as a seperate module, the same reasoning would apply here imo.
- by Ix Method - at 2016.05.30 21:55:27
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10. 2 Freighter/Jump Freighter suggestions - in Player Features and Ideas Discussion [original thread]
sstabeler Echerie wrote: 3. allow Freighters and Jump Freighters to fit a Target Spectrum breaker module. Honestly this is the use I expected when they were announced but it would be quite tricky to implement, giving freighters a mid would ma...
- by Ix Method - at 2016.05.26 20:00:05
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11. CCP Give your dyslexic players spell checker please! - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: If we were to stop pandering to dyslexics, they would just fall out of the gene pool over time. Dyslexia and many other genetic issues are getting out of control due to this constant pandering. You do realize you're tr...
- by Ix Method - at 2016.05.20 08:46:17
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12. Off Grid Booster, Fleet Ship Hangar Usage and War Dec Freezes - in Player Features and Ideas Discussion [original thread]
darkneko wrote: Well if it's still in place (they may have removed the penitality when they changed war machanics ) if you switched corps to much within a certified time period they would make you wait longer before you could join another corp....
- by Ix Method - at 2016.05.17 17:26:27
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13. war support - in Player Features and Ideas Discussion [original thread]
Vimsy Vortis wrote: Ix Method wrote: Straight cash payments and hoping is a sloppy mechanic. People used to do pay-per-kill, you know what would happen? One of two things, you'd kill an absolute ton of stuff and the client would turn out ...
- by Ix Method - at 2016.05.17 17:02:24
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14. war support - in Player Features and Ideas Discussion [original thread]
Kinda agree with the general idea, there should be more flexibility in how you reward allies and similarly how you pay off aggressors - variable bounties (and on more that just ships), scaling rewards, transfers of assets rather than isk, etc. St...
- by Ix Method - at 2016.05.17 14:19:14
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15. EVE-themed Quafe Raspberry Toothpaste - in Player Features and Ideas Discussion [original thread]
I would buy this. I'd never admit to doing it but I would buy it.
- by Ix Method - at 2015.12.12 01:23:28
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16. A month into Eve, my biggest beef: Inescapable gate camps - in Player Features and Ideas Discussion [original thread]
Jasonne Ormand wrote: Camping gates for ***** and giggles (as opposed to your far less common territory control strategic variety) is, to me, the lowest possible form of Eve. It's like giving a kid a set of drawing pencils and he promptly walks...
- by Ix Method - at 2015.12.04 12:09:38
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17. Medium-Difficulty Burner Missions - in Player Features and Ideas Discussion [original thread]
Paranoid Loyd wrote: I too strive for mediocrity. We noticed. Honestly I'm not sure how you can be too bad to beat the current burners, unless you mean lacking in-game skills? They're still usetherightfitandwin like all other missions.
- by Ix Method - at 2015.12.02 19:06:13
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18. T3 Bomber Frigate - in Player Features and Ideas Discussion [original thread]
Fun concept. You should leave the numbers to someone else though.
- by Ix Method - at 2015.12.01 12:09:27
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19. X-Large Shield Extenders - in Player Features and Ideas Discussion [original thread]
It might not break the game but it would significantly change it. Regen rates would have to be nerfed into the ground as another interesting distinction between armour and shield sails off into the deep blue... space. And the subsequent mooing to ...
- by Ix Method - at 2015.11.18 10:13:15
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20. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Alyssia Benar wrote: Still no answer to whether we can jump Caps or not. :( You could always read the OP Thankyou for these. Been so long but so worth the wait.
- by Ix Method - at 2015.11.17 14:38:56
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